As we know, the ultimate goal of an ALR screen is to provide viewers brightness and excellent quality that competes or even exceeds what
other display technologies can provide with the lights on or off. The
key issue is the management of light falling on a screen and ultimately,
what is reflected back to the eyes of the viewers.
Surfaces
tend to reflect incoming light in all directions. You can take a look
at a picture on a wall and from most angles it looks the same because
the incoming light has been diffused or distributed evenly. These
surfaces are called diffuse reflectors. In the field of projection screen, a matte white screen like the XY Screens WF1 is
a near perfect diffuser, spreading the incoming light at nearly 180
degrees for extremely wide viewing angels. From a purely technical point
of view this would be called a Lambertian surface. Lambertian
reflectance is the property that defines an ideal “matte” or diffusely
reflecting surface. The apparent brightness of a Lambertian surface to
an observer is the same regardless of the observer’s angle of view.
(Flexible White Screen fabric WF1)
A
“perfect” diffusion screen spreads the incoming light out evenly and
for this reason, there is little natural ability to control the incoming
ambient light that interacts with the projector’s illumination other
than by some means of lighting control. Any unwanted ambient light
falling on the screen surface will degrade the contrast and color
saturation to some extent. In high ambient light situations this can
render the images unacceptable.
Another
type of surface that reflects light is known as a specular
reflector. Specular reflection is the mirror-like reflection of light
from a surface. Incoming light from a single direction is reflected into
a single outgoing direction. Such behavior is described by the “law of
reflection, which states that the direction of incoming light (the
incident ray), and the direction of outgoing light reflected (the
reflected ray) make the same angle with respect to the surface normal,
thus the angle of incidence equals the angle of reflection.”
With
specular reflective aka angular reflective screens, we have a degree of
control over the general ambient light hitting the screen. In systems
design, we can calculate where the incoming light is hitting the screen
surface and then know that the reflection is going to equal that. The
reflected light can then be taken into consideration such that it does
not interfere with the viewing cone of the audience. Since angular
reflective screens reflect light more in one direction than in others,
it tends to make the image brighter for people sitting in a
pre-determined area. These screens are typically higher gain where the
incoming light is focused on a narrower viewing angle. The concept of
controlling incoming light and reflecting it at predetermined angles is
the basis for most ALR screens we see today.
By
selectively reflecting the projector’s light, you can position the
screen in such a way that the projector’s light is directed towards the
audience’s eyes. The ambient light in the room, that can negatively
affect the viewing experience, is absorbed to a degree and then
reflected in some other direction away from the viewing cone. The
solution is to match the light coming from other angles and to reflect
as much away as possible, reducing image degradation. Keep in mind that
ALR screens only work if the ambient light and the projector’s
illumination are coming from different directions. Examples might be
reflections from light colored walls, light from general illumination
room lighting or task lights, or lights coming in through a doorway, or
the sun coming through a window.
ALR
screens use a combination of optical filters and dispersion techniques
to accomplish their task. Each ALR screen has unique characteristics
that define it. It is typically multi-layered, consisting of a molecular
layer that act as a form of optical filter to eliminate indirect light
and this is positioned below a contrast-enhancing layer. These
microscopic optical filters actively reflect a projected image while
diverting indirect light from the viewer’s field of vision.
In
current models of ALR screens, there is both a horizontal and vertical
viewing angle that is designed as the “sweet spot” for the viewer. Once
again, we can’t break the laws of physics, so the techniques of
rejecting ambient light will reduce the viewing angle for the audience
to a varying degree. As with traditional gain screens, going beyond the
specified viewing angle will reduce the quality of the image on the
screen and the ambient light rejection capabilities… but within the
specified zone, the ambient light is directed (reflected) outside of the
viewer’s eyesight. In this process, brightness, contrast, and color
saturation are maintained in the presence of higher ambient light and in
some cases even enhanced.
All ALR screens are not created equal. I will use the newest ALR screen on the market, the XY Screens Black Crystal Screen as an example of the current state of the art. First of all, from a physical/external perspective, it is designed as a flexible screen in sizes up to 250 inch that can be placed in a fixed frame or put
in an electric screen enclosure. The visual acuity math and testing
shows that it is inherently 4K+ compatible (and beyond to 16K!) as we
continue to migrate to higher resolutions.
(Black Crystal Screen)
It
is a unity gain screen that facilitates the standards of system design
whereas competitors are in the 0.8 to 1.3 gain range. It has an even
directionality in the viewing cone in both the horizontal and vertical
viewing axis where others tend to favor the horizontal over the
vertical. It uniformly performs its ambient light rejection task across the full screen width and height.
What
this all translates into is the evolution of ALR screens and the
ability to produce surfaces that effectively restrain ambient light from
intruding on the image. As UHD and High Dynamic Range (HDR) become more
pervasive and 4K becomes commonplace with 8K and yes, even 16K on the
roadmap, ALR screens like XY Screens Black Crystal Screen will further enhance your viewing pleasure on the big screen.
For more details on the Ambient Light Rejection screens please contact xyscreen-august@foxmail.com
Professional in producing projection screens over 10 years
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